![]() Name corresponding to its GXT key, case sensitive and must be seven characters or less! Name corresponding to its handling data in the handling.cfg file. The bike type is never used in the game but is documented here for sake of completion. This data is related to hardcoded functions and must not be changed or else it might crash the game. Type of vehicle, which includes car, boat, train, heli, plane, and bike. txd texture dictionary without extension. Id, ModelName, TxdName, Type, HandlingId, GameName, Class, Frq, Lvl, Comprules, LODModel Id, ModelName, TxdName, Type, HandlingId, GameName, Class, Frq, Lvl, Comprules Id, ModelName, TxdName, Type, HandlingId, GameName, Class, Frq, Lvl, Comprules, WheelModelId, WheelScale ![]() ![]() ![]() ![]() Peds can be assigned to drive classes of vehicle in the PEDS section of the IDE file. The ignore class is special for its ability to prevent vehicles assigned to that class from spawning as a regular NPC vehicle in traffic. Between GTA III and San Andreas, the class of a vehicle helps determine where it should spawn, with the help of hardcoded features and the script. ![]()
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